This is complicated slightly because the server is "live" in that there are players on it. They have figured out how to use the gates in a simple fashion and go on trips, which meant anyplace I found had to be somewhat isolated. I chose a location that is a few gate trips away from the spawn gate in the thought that the further away, the less chance of being visited. I also scouted the area looking for evidence that people had been visiting. It was a nice area: hilly, but with lots of water, which meant the architectural style is patterned after the Maya, but it also has sort of stilt houses built on water. I found a temple not too far from the gate with a house, which meant H could have a home near what he found in the temple.
So, what did H find? A sort of map room showing a global view of where cities are in the world. The interior of the temple was hollow, which gave me lots of floor space, so I started by making a series of concentric circles. From the top of the temple I took a screenshot and overlaid it with a spiral plot of city locations (discussed inpost 10).
Concentric circles with the city-spiral map overlay |
It is hard to tell in the above image, but the actual city locations are small blue circles. In each of these locations I placed a redstone lamp and started wiring each spiral arm up. The end result, as seen from the top, is pretty darned good.
Map as seen from above. |
The map isn't really meant to be seen from straight above, though. It's meant to be viewed from a special area where the player steps on pressure plates. Each plate lights up a different spiral arm and plays a different musical note. Hopefully the players will start to figure out the musical connection to the gate addresses. If not, H will lay it all out in one of his notes.
Since the map is really meant to be seen in action, how about a video?
Maybe more notes from H next time.